Quick Summary: In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ... In the last video, we finished setting up the post-process submodule and now we can copy the rendered image of a Mandelbrot ...
Resizing Game Engine Series -
In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ... In the last video, we finished setting up the post-process submodule and now we can copy the rendered image of a Mandelbrot ... Today, we're going to write a test program for the windows system and platform implementation which we've been doing in the ...
Important details found
- In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ...
- In the last video, we finished setting up the post-process submodule and now we can copy the rendered image of a Mandelbrot ...
- Today, we're going to write a test program for the windows system and platform implementation which we've been doing in the ...
- In the last video, we managed to host a native Win32 window in the level editor which is a .Net Core application.
- In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer.
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