Quick Summary: In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ... In the last video, we finished setting up the post-process submodule and now we can copy the rendered image of a Mandelbrot ...

Resizing Game Engine Series -

In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ... In the last video, we finished setting up the post-process submodule and now we can copy the rendered image of a Mandelbrot ... Today, we're going to write a test program for the windows system and platform implementation which we've been doing in the ...

Important details found

  • In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ...
  • In the last video, we finished setting up the post-process submodule and now we can copy the rendered image of a Mandelbrot ...
  • Today, we're going to write a test program for the windows system and platform implementation which we've been doing in the ...
  • In the last video, we managed to host a native Win32 window in the level editor which is a .Net Core application.
  • In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer.

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Resizing | Game Engine series
Game Engine Programming 038.2 - Resizing swap chain's back-buffers  | C++ Game Engine
Game Engine Programming 023.2 - Handling resize for hosted windows | C++ Game Engine
Game Engine Programming 052.1 - Updating entity transform components | C++ Game Engine
Game Engine Programming 032.2 - Using the render surface | C++ Game Engine
22 - Aspect Ratio | C++ Game Engine Programming
Game Engine Programming 022.3 - Testing windows | C++ Game Engine
Kohi #021: BIG Milestone! (Clearing the Screen) (Vulkan Game Engine Series)
Transformation Gizmos | Game Engine series
Visual Profiling | Game Engine series
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Resizing | Game Engine series

Resizing | Game Engine series

Read more details and related context about Resizing | Game Engine series.

Game Engine Programming 038.2 - Resizing swap chain's back-buffers  | C++ Game Engine

Game Engine Programming 038.2 - Resizing swap chain's back-buffers | C++ Game Engine

In the last video, we finished setting up the post-process submodule and now we can copy the rendered image of a Mandelbrot ...

Game Engine Programming 023.2 - Handling resize for hosted windows | C++ Game Engine

Game Engine Programming 023.2 - Handling resize for hosted windows | C++ Game Engine

In the last video, we managed to host a native Win32 window in the level editor which is a .Net Core application. Because we're ...

Game Engine Programming 052.1 - Updating entity transform components | C++ Game Engine

Game Engine Programming 052.1 - Updating entity transform components | C++ Game Engine

In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer. However, as you can see ...

Game Engine Programming 032.2 - Using the render surface | C++ Game Engine

Game Engine Programming 032.2 - Using the render surface | C++ Game Engine

In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ...

22 - Aspect Ratio | C++ Game Engine Programming

22 - Aspect Ratio | C++ Game Engine Programming

Read more details and related context about 22 - Aspect Ratio | C++ Game Engine Programming.

Game Engine Programming 022.3 - Testing windows | C++ Game Engine

Game Engine Programming 022.3 - Testing windows | C++ Game Engine

Today, we're going to write a test program for the windows system and platform implementation which we've been doing in the ...

Kohi #021: BIG Milestone! (Clearing the Screen) (Vulkan Game Engine Series)

Kohi #021: BIG Milestone! (Clearing the Screen) (Vulkan Game Engine Series)

This video hits a major milestone where we finally clear the screen. We also clear up some issues and finish the implementation of ...

Transformation Gizmos | Game Engine series

Transformation Gizmos | Game Engine series

Read more details and related context about Transformation Gizmos | Game Engine series.

Visual Profiling | Game Engine series

Visual Profiling | Game Engine series

Read more details and related context about Visual Profiling | Game Engine series.