Quick Summary: In this 2016 GDC talk, Pocket Gems' Cassie Phillipps offers a crash course on how to create meaningful story branches without ... In this 2016 GDC talk, co-directors Michel Koch and Raoul Barbet of the episodic

Interactive Storytelling Game Design -

In this 2016 GDC talk, Pocket Gems' Cassie Phillipps offers a crash course on how to create meaningful story branches without ... In this 2016 GDC talk, co-directors Michel Koch and Raoul Barbet of the episodic

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  • In this 2016 GDC talk, Pocket Gems' Cassie Phillipps offers a crash course on how to create meaningful story branches without ...
  • In this 2016 GDC talk, co-directors Michel Koch and Raoul Barbet of the episodic

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Life is Strange: Using Interactive Storytelling and Game Design to Tackle Real World Problems
How Level Design Can Tell a Story
The Three Pillars of Game Writing - Plot, Character, Lore - Extra Credits
The Ultimate Guide To Writing A GREAT STORY For Your Game
How To Start Your Game Narrative - Design Mechanics First - Extra Credits
Science of Story: How the Games You Love Do Narrative Design
Interactive Storytelling - Intro to Twine
Interactive Storytelling & Game Design
All Choice No Consequence: Efficiently Branching Narrative
Interactive Storytelling • A Conversation with Chris Crawford
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Life is Strange: Using Interactive Storytelling and Game Design to Tackle Real World Problems

Life is Strange: Using Interactive Storytelling and Game Design to Tackle Real World Problems

In this 2016 GDC talk, co-directors Michel Koch and Raoul Barbet of the episodic

How Level Design Can Tell a Story

How Level Design Can Tell a Story

Read more details and related context about How Level Design Can Tell a Story.

The Three Pillars of Game Writing - Plot, Character, Lore - Extra Credits

The Three Pillars of Game Writing - Plot, Character, Lore - Extra Credits

Read more details and related context about The Three Pillars of Game Writing - Plot, Character, Lore - Extra Credits.

The Ultimate Guide To Writing A GREAT STORY For Your Game

The Ultimate Guide To Writing A GREAT STORY For Your Game

Read more details and related context about The Ultimate Guide To Writing A GREAT STORY For Your Game.

How To Start Your Game Narrative - Design Mechanics First - Extra Credits

How To Start Your Game Narrative - Design Mechanics First - Extra Credits

Read more details and related context about How To Start Your Game Narrative - Design Mechanics First - Extra Credits.

Science of Story: How the Games You Love Do Narrative Design

Science of Story: How the Games You Love Do Narrative Design

Read more details and related context about Science of Story: How the Games You Love Do Narrative Design.

Interactive Storytelling - Intro to Twine

Interactive Storytelling - Intro to Twine

A quick intro on how to write branching narratives with Twine. Download the project file for our

Interactive Storytelling & Game Design

Interactive Storytelling & Game Design

Read more details and related context about Interactive Storytelling & Game Design.

All Choice No Consequence: Efficiently Branching Narrative

All Choice No Consequence: Efficiently Branching Narrative

In this 2016 GDC talk, Pocket Gems' Cassie Phillipps offers a crash course on how to create meaningful story branches without ...

Interactive Storytelling • A Conversation with Chris Crawford

Interactive Storytelling • A Conversation with Chris Crawford

Read more details and related context about Interactive Storytelling • A Conversation with Chris Crawford.